Here’s a basic guide how to better understand how the Skyrim creation kit works and how to handle the 3D camera.
Now you’re familiar with the Skyrim Creation Kit, here’s how to tackled 3D
If you really want to get involved in the Creation Kit and go will, the modders are offered nearly unlimited opportunities over what you can do. However it can be overwhelming, so here’s a basic rundown.
The main toolbar is where the majority of features are launched from, though most can be ignored until you specifically need them. As always, data needs to be loaded before you begin. Head over to File, Data and double click skyrim.esm. When loaded the file will be checked.
The Render Window is the main area of focus, and where 3D elements. will appear once loaded.
For now, though, focus on the Cell View which has five main areas of focus:
1. Step World Space: this shows which cells appear in the list below. For now this can be left alone
2. Step X/Y: when working in interior environments, cells can be loaded individually by their coordinates
3: Cell List: these cells make up the world space specified. Note than only one cell is considered loaded at any time
4. Step Reference List: this will show all the references within a loaded cell, though will probably be emptied at the moment
5. Step Filter Box: this will only show items in the Reference List relating to a specific cell, allowing you to focus on individual area
Controlling the camera
All work that users do will be controlled by the camera, which isn’t as simple as when playing the actual game.
When loading up a file, the camera will initially be centered on a yellow marker. If there is no marker, press the M key and they should appear.
Click and a square will appear, known as the “bounding pox.” This lets you know what’s selected. Scrolling the mouse wheel back and forth, this zooms the camera. Panning the camera can be done by holding down the middle mouse button and moving the mouse in any direction. There are also three keyboard shortcuts to pay attention to:
1. Step Shift+F: This focuses on the camera on selected objects, and resets the camera piviot if nothing is selected.
2. Step T: forces a top-down view
3. Step C: cycles through preset camera angles